> For the complete documentation index, see [llms.txt](https://hamstaverse.gitbook.io/p2e-hamsta-litepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hamstaverse.gitbook.io/p2e-hamsta-litepaper/gaming-market-overview/numbers-and-facts.md).

# Numbers & Facts

**Gaming** is one of the biggest and most popular entertainment trends in the world.\ <mark style="background-color:green;">Market capitalization</mark> is estimated at a colossal **165 billion dollars** **in 2020** and is projected to reach a capitalization of **300 billion dollars by 2026.** \
*During the Covid19 pandemic*, the number of active downloads **increased by 75% from 2019 to 2020**. Also a **staggering +60%** in the number of **gamers and gaming time**.

 **Gaming** is recreation, entertainment, fun, and also <mark style="background-color:green;">earning</mark>, but <mark style="background-color:red;">not everyone</mark> has access to this type of earning, mostly professionals earn in the gaming industry, as well as influencers such as streamers, podcasters, etc. \
**We strongly believe** that integrating <mark style="background-color:green;">blockchain technology</mark> into the gaming industry can bring such a new experience and new colors to the traditional game industry.
