> For the complete documentation index, see [llms.txt](https://hamstaverse.gitbook.io/p2e-hamsta-litepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hamstaverse.gitbook.io/p2e-hamsta-litepaper/gaming-market-overview/problems-of-gaming-industry.md).

# Problems of Gaming Industry

### The problems of the traditional Gaming industry :

1. **Ownership of Assets**: Their in-game assets don't belong to you (characters, accessories, in-game currency, etc.) but legally belong to the game company!
2. People **spend a lot of time** playing web2 games and do not earn anything from it, but with web3 and blockchain technology integration we can give any player the opportunity to earn as well as gain new experiences and learn new web3 space.
3. **Trading**: Community members can't trade the assets freely, legally, easily, and safely in open marketplaces, it's limited or prohibited at all (an example of go with prohibition on trading, holds, as well as commissions within Steam, the legality of trading in general)
4. **In-game currency**: The internal currency in traditional gameplay belongs to the game company, but in projects that use blockchain technology the situation is completely different, all the in-game assets <mark style="background-color:green;">belong to you</mark>. Also for convenience and transparency we will launch internal DEX (decentralized exchange) where you can freely exchange your in-game currency for any of the proposed trading pairs
5. **Governance**: Community doesn’t govern the game economy they are involved in.\
   Participants are disempowered.

{% hint style="info" %}
\*Gray-market, it's a place where people can bypassing the system in buying/selling in-game currency for fiat
{% endhint %}
